Source code for boxes.generators.coindisplay

# Copyright (C) 2013-2016 Florian Festi
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from boxes import *


class CoinHolderSideEdge(edges.BaseEdge):
    char = "B"
    def __call__(self, length, **kw):
        a_l = self.coin_plate
        a_l2 = self.settings.coin_plate * math.sin(self.settings.angle)
        a = math.degrees(self.settings.angle)

        self.corner(-a)
        # Draw the angled edge, but set the thickness to two temporarily
        #   as two pieces will go on top of another
        self.edges["F"].settings.thickness = self.thickness * 2
        self.edges["F"](a_l)
        self.edges["F"].settings.thickness = self.thickness

        self.polyline(0, 90+a, a_l2, -90)

    def margin(self) -> float:
        return self.settings.coin_plate_x

[docs] class CoinDisplay(Boxes): """A showcase for a single coin""" ui_group = "Misc" def __init__(self) -> None: Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings) self.buildArgParser("x", "y", "h", "outside") self.argparser.add_argument( "--coin_d", action="store", type=float, default=20.0, help="The diameter of the coin in mm") self.argparser.add_argument( "--coin_plate", action="store", type=float, default=50.0, help="The size of the coin plate") self.argparser.add_argument( "--coin_showcase_h", action="store", type=float, default=50.0, help="The height of the coin showcase piece") self.argparser.add_argument( "--angle", action="store", type=float, default=30, help="The angle that the coin will tilt as") def bottomHoles(self): """ Function that puts two finger holes at the bottom cube plate for the coin holder """ self.fingerHolesAt(self.x/2 - self.thickness - self.thickness/2 - (self.coin_plate/2), self.y/2+self.coin_plate_x/2-self.thickness, self.coin_plate_x, -90) self.fingerHolesAt(self.x/2 - self.thickness + self.thickness/2 + (self.coin_plate/2), self.y/2+self.coin_plate_x/2-self.thickness, self.coin_plate_x, -90) self.fingerHolesAt(self.x/2-self.coin_plate/2-self.thickness, self.y/2-self.coin_plate_x/2-self.thickness*1.5, self.coin_plate, 0) def coinCutout(self): """ Function that puts a circular hole in the coin holder piece """ self.hole(self.coin_plate/2, self.coin_plate/2, self.coin_d/2) def render(self): x, y, h = self.x, self.y, self.h if self.outside: x = self.adjustSize(x) y = self.adjustSize(y) h = self.adjustSize(h) t = self.thickness d2 = edges.Bolts(2) d3 = edges.Bolts(3) d2 = d3 = None self.addPart(CoinHolderSideEdge(self, self)) self.angle = math.radians(self.angle) self.coin_plate_x = self.coin_plate * math.cos(self.angle) self.rectangularWall(x, h, "FFFF", bedBolts=[d2] * 4, move="right", label="Wall 1") self.rectangularWall(y, h, "FfFf", bedBolts=[d3, d2, d3, d2], move="up", label="Wall 2") self.rectangularWall(y, h, "FfFf", bedBolts=[d3, d2, d3, d2], label="Wall 4") self.rectangularWall(x, h, "FFFF", bedBolts=[d2] *4, move="left up", label="Wall 3") self.rectangularWall(x, y, "ffff", bedBolts=[d2, d3, d2, d3], move="right", label="Top") self.rectangularWall(x, y, "ffff", bedBolts=[d2, d3, d2, d3], move="right", label="Bottom", callback=[self.bottomHoles]) # Draw the coin holder side holsers e = ["f", "f", "B", "e"] self.rectangularWall(self.coin_plate_x, self.coin_showcase_h, e, move="right", label="CoinSide1") self.rectangularWall(self.coin_plate_x, self.coin_showcase_h, e, move="right", label="CoinSide2") self.rectangularWall(self.coin_plate, self.coin_plate, "efef", move="left down", label="Coin Plate Base") self.rectangularWall(self.coin_plate, self.coin_plate, "efef", move="down", label="Coin Plate", callback=[self.coinCutout]) self.rectangularWall(self.coin_plate, self.coin_showcase_h, "fFeF", move="down", label="CoinSide3")