Source code for boxes.generators.paintbox

# Copyright (C) 2013-2016 Florian Festi
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from boxes import Boxes, boolarg, edges


[docs] class PaintStorage(Boxes): """Stackable storage for hobby paint or other things""" webinterface = True ui_group = "Shelf" # see ./__init__.py for names canheight: int candiameter: int minspace: int additional_bottom: int additional_top: int hexpattern: bool drawer: bool def __init__(self) -> None: Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings) self.addSettingsArgs(edges.StackableSettings) self.buildArgParser(x=100, y=300) self.argparser.add_argument( "--canheight", action="store", type=int, default=50, help="Height of the paintcans") self.argparser.add_argument( "--candiameter", action="store", type=int, default=30, help="Diameter of the paintcans") self.argparser.add_argument( "--minspace", action="store", type=int, default=10, help="Minimum space between the paintcans") self.argparser.add_argument( "--additional_bottom", action="store", type=boolarg, default=False, help="Additional bottom/floor with holes the paintcans go through") self.argparser.add_argument( "--additional_top", action="store", type=boolarg, default=False, help="Additional top/floor with holes the paintcans go through") self.argparser.add_argument( "--hexpattern", action="store", type=boolarg, default=False, help="Use hexagonal arrangement for the holes instead of orthogonal") self.argparser.add_argument( "--drawer", action="store", type=boolarg, default=False, help="Create a stackable drawer instead") def paintholes(self): """Place holes for the paintcans evenly""" if self.hexpattern: self.moveTo(self.minspace / 2, self.minspace / 2) settings = self.hexHolesSettings settings.diameter = self.candiameter settings.distance = self.minspace settings.style = 'circle' self.hexHolesRectangle(self.y - 1 * self.minspace, self.x - 1 * self.minspace, settings) return n_x = int(self.x / (self.candiameter + self.minspace)) n_y = int(self.y / (self.candiameter + self.minspace)) if n_x <= 0 or n_y <= 0: return spacing_x = (self.x - n_x * self.candiameter) / n_x spacing_y = (self.y - n_y * self.candiameter) / n_y for i in range(n_y): for j in range(n_x): self.hole(i * (self.candiameter + spacing_y) + (self.candiameter + spacing_y) / 2, j * (self.candiameter + spacing_x) + (self.candiameter + spacing_x) / 2, self.candiameter / 2) def sidesCb(self): x, y = self.x, self.y t = self.thickness stack = self.edges['s'].settings h = self.canheight - stack.height - stack.holedistance + t hx = 1 / 2. * x hh = h / 4. hr = min(hx, hh) / 2 if not self.drawer: self.rectangularHole(h / 3, (x / 2.0) - t, hh, hx, r=hr) self.fingerHolesAt(((self.canheight/3)*2)-t*2, -t, x, 90) if self.additional_bottom: self.fingerHolesAt((self.canheight / 6) - (t / 2), -t, x, 90) if self.additional_top: self.fingerHolesAt(self.canheight - ((self.canheight / 6) + t), -t, x, 90) else: self.rectangularHole(h / 3, (x / 2.0) - t, hh, hx, r=hr) def render(self): # adjust to the variables you want in the local scope x, y = self.x, self.y t = self.thickness stack = self.edges['s'].settings h = self.canheight - stack.height - stack.holedistance + t wall_callbacks = [self.sidesCb] if not self.drawer: wall_keys = "EsES" bottom_keys = "EfEf" else: wall_keys = "FsFS" bottom_keys = "FfFf" # Walls self.rectangularWall( h, x - 2 * t, wall_keys, ignore_widths=[1, 2, 5, 6], callback=wall_callbacks, move="up", ) self.rectangularWall( h, x - 2 * t, wall_keys, ignore_widths=[1, 2, 5, 6], callback=wall_callbacks, move="right" ) # Plates self.rectangularWall( 0.8 * stack.height + stack.holedistance, x, "eeee", move="" ) self.rectangularWall( 0.8 * stack.height + stack.holedistance, x, "eeee", move="down right" ) # Bottom self.rectangularWall( y, x - 2 * t, bottom_keys, ignore_widths=[1, 2, 5, 6], move="up" ) if not self.drawer: # Top self.rectangularWall(y, x, "efef", callback=[self.paintholes], move="up") if self.additional_bottom: self.rectangularWall(y, x, "efef", callback=[self.paintholes], move="up") if self.additional_top: self.rectangularWall(y, x, "efef", callback=[self.paintholes], move="up") else: # Sides self.rectangularWall(y, h, "efff", move="up") self.rectangularWall(y, h, "efff", move="up")