# Copyright (C) 2013-2014 Florian Festi
#
# This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.
from boxes import *
[docs]
class ZBeam(Boxes):
"""Z-Beam (or U-Beam): three pieces joined at right angles"""
description = """
With the "flanged_ubeam" option, there is a fourth piece the length of "y".

"""
ui_group = "Part"
def __init__(self) -> None:
Boxes.__init__(self)
self.argparser.add_argument(
"--top_edge", action="store", type=ArgparseEdgeType("Ffe"),
choices=list("Ffe"), default="e", help="edge type for top edge")
self.argparser.add_argument(
"--bottom_edge", action="store", type=ArgparseEdgeType("Ffe"),
choices=list("Ffe"), default="e", help="edge type for bottom edge")
self.buildArgParser("x", "y")
self.argparser.add_argument(
"--z", action="store", type=float, default=100.0,
help="inner depth in mm")
self.argparser.add_argument(
"--flanged_ubeam", action="store", type=boolarg, default=False,
help="Add a fourth piece to make a U-Beam with a flange")
self.buildArgParser("h", "outside")
self.addSettingsArgs(edges.FingerJointSettings)
def render(self):
x, y, z, h = self.x, self.y, self.z, self.h
t = self.thickness
if self.outside:
x = self.adjustSize(x, False)
y = self.adjustSize(y, False)
z = self.adjustSize(z, False)
self.rectangularWall(
x, h, self.bottom_edge + "F" + self.top_edge + "e", move="right")
self.rectangularWall(
y, h, self.bottom_edge + "f" + self.top_edge + "f", move="right")
if self.flanged_ubeam:
self.rectangularWall(
z, h, self.bottom_edge + "F" + self.top_edge + "F", move="right")
self.rectangularWall(
y + self.thickness, h, self.bottom_edge + "e" + self.top_edge + "f")
else:
self.rectangularWall(z, h, self.bottom_edge + "e" + self.top_edge + "F")