Source code for boxes.servos

from __future__ import annotations

import math

import boxes.vectors


[docs] class EyeEdge(boxes.edges.FingerHoleEdge): char = "m" def __init__(self, boxes, servo, fingerHoles=None, driven: bool = False, outset: bool = False, **kw) -> None: self.servo = servo self.outset = outset self.driven = driven super().__init__(boxes, fingerHoles, **kw) def __call__(self, length, bedBolts=None, bedBoltSettings=None, **kw): t = self.fingerHoles.settings.thickness dist = self.fingerHoles.settings.edge_width pos_axle = self.servo.hinge_depth() self.ctx.save() self.hole(length / 2.0, -pos_axle, self.servo.axle / 2.0 if self.driven else self.servo.servo_axle / 2.0) if self.outset: self.fingerHoles(t, self.thickness / 2, length - 2 * t, 0) else: self.fingerHoles(0, self.thickness / 2, length, 0) self.ctx.restore() r = self.servo.servo_axle * 2 a, l = boxes.vectors.tangent(length / 2, pos_axle, r) angle = math.degrees(a) self.polyline(0, -angle, l, (2 * angle, r), l, -angle, 0)
[docs] def startwidth(self) -> float: return self.fingerHoles.settings.thickness
[docs] def margin(self) -> float: return self.servo.hinge_depth() + self.fingerHoles.settings.thickness + self.servo.servo_axle * 2
[docs] def buildEdges(boxes, servo, chars: str = "mMnN"): result = {} for n, char in enumerate(chars): e = EyeEdge(boxes, servo, outset=(n < 2), driven=((n % 2) == 1)) e.char = char result[char] = e return result
[docs] class ServoArg: def __init__(self, includeNone: bool = False) -> None: self.servos = ["Servo9g"] if includeNone: self.servos[0:0] = ["none"] def __call__(self, arg) -> str: return str(arg)
[docs] def choices(self) -> list[str]: return [name for name in self.servos]
[docs] def html(self, name: str, default: str, translate) -> str: options = "\n".join("""<option value="{}"{}>{}</option>""".format(name, ' selected="selected"' if name == default else "", name) for name in self.servos) return f"""<select name="{name}" size="1">\n{options}</select>\n"""
[docs] class Servo: def __init__(self, boxes, axle: float = 3) -> None: self.boxes = boxes self.axle = axle self._edges = buildEdges(boxes, self)
[docs] def edges(self, edges): return [self._edges.get(e, e) for e in edges]
[docs] class Servo9g(Servo): height: float = 22.5 length: float = 28.0 # one tab in the wall width: float = 12.0 axle_pos: float = 6.0 servo_axle: float = 4.6 # 6.9 for servo arm
[docs] def top(self, x: float = 0.0, y: float = 0.0, angle: float = 90.0) -> None: self.boxes.moveTo(x, y, angle) self.boxes.hole(6, 0, 6) self.boxes.hole(12, 0, 3)
[docs] def bottom(self, x: float = 0.0, y: float = 0.0, angle: float = 90.0) -> None: self.boxes.moveTo(x, y, angle) self.boxes.hole(6, 0, self.axle / 2.0)
[docs] def front(self, x: float = 0.0, y: float = 0.0, angle: float = 90.0) -> None: self.boxes.moveTo(x, y, angle) self.boxes.rectangularHole(5.4, 0, 2.4, 12) self.boxes.rectangularHole(17, 0, 4, 16)
[docs] def hinge_width(self) -> float: return self.height + self.boxes.thickness + 4.5
[docs] def hinge_depth(self) -> float: return self.height # XXX
[docs] class Servo9gt(Servo9g): height = 35
[docs] def top(self, x: float = 0.0, y: float = 0.0, angle: float = 90.0) -> None: self.boxes.moveTo(x, y, angle) self.boxes.hole(6, 0, 6) self.boxes.hole(12, 0, 5)
[docs] def bottom(self, x: float = 0.0, y: float = 0.0, angle: float = 90.0) -> None: self.boxes.moveTo(x, y, angle) self.boxes.hole(6, 0, self.axle)
[docs] def front(self, x: float = 0.0, y: float = 0.0, angle: float = 90.0) -> None: self.boxes.moveTo(x, y, angle) self.boxes.rectangularHole(5.4, 0, 2.4, 12)