Source code for boxes.generators.cardbox

#!/usr/bin/env python3
# Copyright (C) 2013-2014 Florian Festi
# Copyright (C) 2018 jens persson <jens@persson.cx>
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from boxes import edges, Boxes


class InsetEdgeSettings(edges.Settings):
    """Settings for InsetEdge"""
    absolute_params = {
        "thickness": 0,
    }


class InsetEdge(edges.BaseEdge):
    """An edge with space to slide in a lid"""
    def __call__(self, length, **kw):
        t = self.settings.thickness
        self.corner(90)
        self.edge(t, tabs=2)
        self.corner(-90)
        self.edge(length, tabs=2)
        self.corner(-90)
        self.edge(t, tabs=2)
        self.corner(90)


class FingerHoleEdgeSettings(edges.Settings):
    """Settings for FingerHoleEdge"""
    absolute_params = {
        "wallheight": 0,
    }


class FingerHoleEdge(edges.BaseEdge):
    """An edge with room to get your fingers around cards"""
    def __call__(self, length, **kw):
        depth = self.settings.wallheight-self.thickness*2-10
        self.edge(length/2-10, tabs=2)
        self.corner(90)
        self.edge(depth, tabs=2)
        self.corner(-180, 10)
        self.edge(depth, tabs=2)
        self.corner(90)
        self.edge(length/2-10, tabs=2)


[docs]class CardBox(Boxes): """Box for storage of playingcards""" ui_group = "Box" def __init__(self): Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings) self.buildArgParser(h=30) self.argparser.add_argument( "--cardwidth", action="store", type=float, default=65, help="Width of the cards") self.argparser.add_argument( "--cardheight", action="store", type=float, default=90, help="Height of the cards") self.argparser.add_argument( "--num", action="store", type=int, default=2, help="number of compartments") @property def boxwidth(self): return self.num * (self.cardwidth + self.thickness) + self.thickness def divider_bottom(self): t = self.thickness c = self.cardwidth y = self.cardheight for i in range(1, self.num): self.fingerHolesAt(0.5*t + (c+t)*i, 0, y, 90) def divider_back_and_front(self): t = self.thickness c = self.cardwidth y = self.h - self.thickness for i in range(1, self.num): self.fingerHolesAt(0.5*t + (c+t)*i, 0, y, 90) def render(self): h = self.h t = self.thickness x = self.boxwidth y = self.cardheight s = InsetEdgeSettings(thickness=t) p = InsetEdge(self, s) p.char = "a" self.addPart(p) s = FingerHoleEdgeSettings(thickness=t, wallheight=h) p = FingerHoleEdge(self, s) p.char = "A" self.addPart(p) with self.saved_context(): # Lid self.rectangularWall(x-t*.2, y, "Feee", move="right") # Bottom self.rectangularWall(x, y, "ffff", callback=[self.divider_bottom], move="right") self.rectangularWall(x, y, "EEEE", move="up only") with self.saved_context(): # Back self.rectangularWall(x, h, "FFEF", callback=[self.divider_back_and_front], move="right") # Front self.rectangularWall(x, h, "FFaF", callback=[self.divider_back_and_front], move="right") self.rectangularWall(x, h, "EEEE", move="up only") #lip of the lid self.rectangularWall(x-t*.2, t, "fEeE", move="up") # Outer sides self.rectangularWall(h, y, "fFfF", move="right") self.rectangularWall(h, y, "fFfF", move="right") # Inner sides self.rectangularWall(h-t, y, "eAee", move="right") self.rectangularWall(h-t, y, "eAee", move="right") # Lips self.rectangularWall(t, y, "eeef", move="right") self.rectangularWall(t, y, "efee", move="right") # Divider for i in range(self.num - 1): self.rectangularWall(h-t, y, "fAff", move="right")