Source code for boxes.generators.cardholder

#!/usr/bin/env python3
# Copyright (C) 2013-2021 Florian Festi
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from boxes import *


[docs]class CardHolder(Boxes): """Shelf for holding (multiple) piles of playing cards / notes""" ui_group = "Shelf" def __init__(self) -> None: Boxes.__init__(self) self.addSettingsArgs(edges.GroovedSettings) self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=1.0) self.buildArgParser(sx="68*3", y=100, h=40, outside=False) self.argparser.add_argument( "--angle", action="store", type=float, default=7.5, help="backward angle of floor") self.argparser.add_argument( "--stackable", action="store", type=boolarg, default=True, help="make holders stackable") def side(self): t = self.thickness a = math.radians(self.angle) pos_y = self.y - abs(0.5 * t * math.sin(a)) pos_h = t - math.cos(a) * 0.5 * t self.fingerHolesAt(pos_y, pos_h, self.y, 180-self.angle) def fingerHoleCB(self, length, posy=0.0): def CB(): t = self.thickness px = -0.5 * t for x in self.sx[:-1]: px += x + t self.fingerHolesAt(px, posy, length, 90) return CB def middleWall(self, move=None): y, h = self.y , self.h a = self.angle t = self.thickness tw = y + t th = h if self.move(tw, th, move, True): return self.moveTo(t, t, a) self.edges["f"](y) self.polyline(0, 90-a, h-t-y*math.sin(math.radians(a)), 90, y*math.cos(math.radians(a)), 90) self.edges["f"](h-t) self.move(tw, th, move) def render(self): sx, y = self.sx, self.y t = self.thickness bottom = "ลก" if self.stackable else "e" top = "S" if self.stackable else "e" if self.outside: self.sx = sx = self.adjustSize(sx) h = self.h = self.adjustSize(self.h, bottom, top) else: h = self.h = self.h + t + y * math.sin(math.radians(self.angle)) self.x = x = sum(sx) + t * (len(sx) - 1) self.rectangularWall(y, h, [bottom, "F", top, "e"], ignore_widths=[1, 6], callback=[self.side], move="up") self.rectangularWall(y, h, [bottom, "F", top, "e"], ignore_widths=[1, 6], callback=[self.side], move="up mirror") nx = len(sx) f_lengths = [] for val in self.sx: f_lengths.append(val) f_lengths.append(t) f_lengths = f_lengths[:-1] frontedge = edges.CompoundEdge( self, "e".join("z" * nx), f_lengths) self.rectangularWall(x, y, [frontedge, "f", "e", "f"], callback=[self.fingerHoleCB(y)], move="up") self.rectangularWall(x, h, bottom + "f" + top + "f", ignore_widths=[1, 6], callback=[self.fingerHoleCB(h-t, t)], move="up") for i in range(nx-1): self.middleWall(move="right")