Source code for boxes.generators.console

# Copyright (C) 2013-2016 Florian Festi
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   GNU General Public License for more details.
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <>.

from boxes import *

[docs] class Console(Boxes): """Console with slanted panel""" ui_group = "Box" description = """ Console Arcade Stick ![Front](static/samples/ConsoleArcadeStickFront.jpg) ![Back](static/samples/ConsoleArcadeStickBack.jpg) ![Inside](static/samples/ConsoleArcadeStickInside.jpg) Keyboard enclosure: """ def __init__(self) -> None: Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings, surroundingspaces=.5) self.addSettingsArgs(edges.StackableSettings) self.buildArgParser(x=100, y=100, h=100, outside=False) self.argparser.add_argument( "--front_height", action="store", type=float, default=30, help="height of the front below the panel (in mm)") self.argparser.add_argument( "--angle", action="store", type=float, default=50, help="angle of the front panel (90°=upright)") def render(self): x, y, h, hf = self.x, self.y, self.h, self.front_height t = self.thickness if self.outside: self.x = x = self.adjustSize(x) self.y = y = self.adjustSize(y) self.h = h = self.adjustSize(h) panel = min((h-hf)/math.cos(math.radians(90-self.angle)), y/math.cos(math.radians(self.angle))) top = y - panel * math.cos(math.radians(self.angle)) h = hf + panel * math.sin(math.radians(self.angle)) if top>0.1*t: borders = [y, 90, hf, 90-self.angle, panel, self.angle, top, 90, h, 90] else: borders = [y, 90, hf, 90-self.angle, panel, self.angle+90, h, 90] if hf < 0.01*t: borders[1:4] = [180-self.angle] self.polygonWall(borders, move="right") self.polygonWall(borders, move="right") self.polygonWalls(borders, x)