Source code for boxes.generators.dispenser

# Copyright (C) 2013-2016 Florian Festi
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from boxes import *


class FrontEdge(edges.BaseEdge):
    """An edge with room to get your fingers around cards"""
    def __call__(self, length, **kw):
        depth = self.settings.y * 2 / 3
        t = self.settings.thickness
        r = min(depth-t, length/4)
        self.edge(length/4-t, tabs=2)
        self.corner(90, t)
        self.edge(depth-t-r, tabs=2)
        self.corner(-90, r)
        self.edge(length/2 - 2*r)
        self.corner(-90, r)
        self.edge(depth-t-r, tabs=2)
        self.corner(90, t)
        self.edge(length/4-t, tabs=2)


[docs] class Dispenser(Boxes): """Dispenser for stackable (flat) items of same size""" description = """Set *bottomheight* to 0 for a wall mounting variant. Please add mounting holes yourself.""" ui_group = "Misc" def __init__(self) -> None: Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings) self.addSettingsArgs(edges.StackableSettings) self.buildArgParser(x=100, y=100, h=100) self.argparser.add_argument( "--slotheight", action="store", type=float, default=10.0, help="height of the dispenser slot / items (in mm)") self.argparser.add_argument( "--bottomheight", action="store", type=float, default=0.0, help="height underneath the dispenser (in mm)") self.argparser.add_argument( "--sideedges", action="store", type=ArgparseEdgeType("Fh"), choices=list("Fh"), default="F", help="edges used for holding the front panels and back") def render(self): x, y, h, hs = self.x, self.y, self.h, self.slotheight hb = self.bottomheight t = self.thickness se = self.sideedges fe = FrontEdge(self, self) hb = max(0, hb-self.edges["š"].spacing()) th = h + (hb+t if hb else 0.0) hh = hb + 0.5*t with self.saved_context(): self.rectangularWall(x, y, [fe, "f", "f", "f"], label="Floor", move="right") self.rectangularWall(x, y, "eeee", label="Lid bottom", move="right") self.rectangularWall(x, y, "EEEE", label="Lid top", move="right") self.rectangularWall(x, y, "ffff", move="up only") if hb: frontedge = edges.CompoundEdge(self, "Ef", (hb+t+hs, h-hs)) self.rectangularWall( y, th, ("š", frontedge, "e", "f"), ignore_widths=[6], callback=[lambda:self.fingerHolesAt(0, hh, y, 0)], label="Left wall", move="right mirror") self.rectangularWall( x, th, ["š", se, "e", se], ignore_widths=[1, 6], callback=[lambda:self.fingerHolesAt(0, hh, x, 0)], label="Back wall", move="right") self.rectangularWall( y, th, ("š", frontedge, "e", "f"), ignore_widths=[6], callback=[lambda:self.fingerHolesAt(0, hh, y, 0)], label="Right wall", move="right") else: frontedge = edges.CompoundEdge(self, "Ef", (hs, h-hs)) self.rectangularWall( y, th, ("h", frontedge, "e", "f"), label="Left wall", ignore_widths=[6], move="right mirror") self.rectangularWall( x, th, ["h", se, "e", se], ignore_widths=[1, 6], label="Back wall", move="right") self.rectangularWall( y, th, ("h", frontedge, "e", "f"), label="Right wall", ignore_widths=[6], move="right") self.rectangularWall(x/3, h-hs, "eee" + se, label="Left front", move="right") self.rectangularWall(x/3, h-hs, "eee" + se, label="Right front", move="mirror right")