Source code for boxes.generators.displayshelf

#!/usr/bin/env python3
# Copyright (C) 2013-2016 Florian Festi
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   GNU General Public License for more details.
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <>.

from boxes import *

[docs]class DisplayShelf(Boxes): # change class name here and below """Shelf with slanted floors""" ui_group = "Shelf" def __init__(self): Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings) self.buildArgParser(x=400, y=100, h=300, outside=True) self.argparser.add_argument( "--num", action="store", type=int, default=3, help="number of shelves") self.argparser.add_argument( "--front", action="store", type=float, default=20.0, help="height of front walls") self.argparser.add_argument( "--angle", action="store", type=float, default=30.0, help="angle of floors (negative values for slanting backwards)") def side(self): t = self.thickness a = math.radians(self.angle) hs = ( * math.sin(a) + math.cos(a) * t for i in range(self.num): pos_x = abs(0.5*t*math.sin(a)) pos_y = hs - math.cos(a)*0.5*t + i * (self.h-hs) / (self.num - 0.5) self.fingerHolesAt(pos_x, pos_y,, -self.angle) pos_x += math.cos(-a) * (*t) + math.sin(a)*0.5*t pos_y += math.sin(-a) * (*t) + math.cos(a)*0.5*t self.fingerHolesAt(pos_x, pos_y, self.front, 90-self.angle) def render(self): # adjust to the variables you want in the local scope x, y, h = self.x, self.y, self.h f = self.front t = self.thickness if self.outside: x = self.adjustSize(x) a = math.radians(self.angle) = sl = (y - (t * (math.cos(a) + abs(math.sin(a)))) - max(0, math.sin(a) * f)) / math.cos(a) # render your parts here self.rectangularWall(y, h, callback=[self.side], move="up") self.rectangularWall(y, h, callback=[self.side], move="up") if f: for i in range(self.num): self.rectangularWall(x, sl, "ffef", move="up") self.rectangularWall(x, f, "Ffef", move="up") else: for i in range(self.num): self.rectangularWall(x, sl, "Efef", move="up")