Source code for boxes.generators.drillbox

#!/usr/bin/env python3
# Copyright (C) 2013-2014 Florian Festi
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from boxes import Boxes, edges, Color


[docs]class DrillBox(Boxes): """A parametrized box for drills""" ui_group = "Tray" def __init__(self): Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings, space=3, finger=3, surroundingspaces=1) self.buildArgParser(sx="25*3", sy="60*4", sh="5:25:10", bottom_edge="h") self.argparser.add_argument( "--holes", action="store", type=int, default=3, help="Number of holes for each size", ) self.argparser.add_argument( "--firsthole", action="store", type=float, default=1.0, help="Smallest hole", ) self.argparser.add_argument( "--holeincrement", action="store", type=float, default=.5, help="increment between holes", ) def sideholes(self, l): t = self.thickness h = -0.5 * t for d in self.sh[:-1]: h += d + t self.fingerHolesAt(0, h, l, angle=0) def drillholes(self, description=False): y = 0 d = self.firsthole for dy in self.sy: x = 0 for dx in self.sx: iy = dy / self.holes for k in range(self.holes): self.hole(x + dx / 2, y + (k + 0.5) * iy, d=d + 0.05) if description: self.rectangularHole(x + dx / 2, y + dy / 2, dx - 2, dy - 2, color=Color.ETCHING) self.text( "%.1f" % d, x + 2, y + 2, 270, align="right", fontsize=6, color=Color.ETCHING, ) # TODO: make the fontsize dynamic to make the text fit in all cases d += self.holeincrement x += dx y += dy def render(self): x = sum(self.sx) y = sum(self.sy) h = sum(self.sh) + self.thickness * (len(self.sh)-1) b = self.bottom_edge self.rectangularWall( x, h, b + "feF", callback=[lambda: self.sideholes(x)], move="right") self.rectangularWall( y, h, b + "feF", callback=[lambda: self.sideholes(y)], move="up") self.rectangularWall( y, h, b + "feF", callback=[lambda: self.sideholes(y)]) self.rectangularWall( x, h, b + "feF", callback=[lambda: self.sideholes(x)], move="left up") if b != "e": self.rectangularWall(x, y, "ffff", move="right") for d in self.sh[:-2]: self.rectangularWall( x, y, "ffff", callback=[self.drillholes], move="right") self.rectangularWall( x, y, "ffff", callback=[lambda: self.drillholes(description=True)], move="right")