Source code for boxes.generators.drillbox

#!/usr/bin/env python3
# Copyright (C) 2013-2014 Florian Festi
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from boxes import *


[docs]class DrillBox(Boxes): """Not yet parametrized box for drills from 1 to 12.5mm in 0.5mm steps, 3 holes each size""" def __init__(self): Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings) self.x, self.y, self.h = 120, 240, 60 def holesx(self): self.fingerHolesAt(0, 5, self.x, angle=0) self.fingerHolesAt(0, 25, self.x, angle=0) def holesy(self): self.fingerHolesAt(0, 5, self.y, angle=0) self.fingerHolesAt(0, 25, self.y, angle=0) def drillholes(self): for i in range(6): for j in range(4): for k in range(3): r = (12.5 - 2 * i - 0.5 * j) * 0.5 self.hole(i * 20 + 10, j * 60 + k * 20 + 10, r + 0.05) def descriptionText(self): for i in range(4): for j in range(6): self.rectangularHole(i * 60 + 30, 20 * j + 10, 58, 14 + 1 * j) d = 2.5 - 0.5 * i + 2 * j self.text("%.1f" % d, i * 60 + 20, 19 * j + 6, align="center", fontsize=6) def render(self): x, y, h = self.x, self.y, self.h t = self.thickness self.edges["f"].settings.setValues(self.thickness, space=3, finger=3, surroundingspaces=1) self.rectangularWall(x, h, "FfeF", callback=[self.holesx], move="right") self.rectangularWall(y, h, "FfeF", callback=[self.holesy], move="up") self.rectangularWall(y, h, "FfeF", callback=[self.holesy]) self.rectangularWall(x, h, "FfeF", callback=[self.holesx], move="left up") self.rectangularWall(x, y, "ffff", move="up") self.rectangularWall(x, y, "ffff", callback=[self.drillholes], move="up") self.rectangularWall(x, y, "ffff", callback=[self.drillholes, self.descriptionText], move="up")