Source code for boxes.generators.flexbox2

#!/usr/bin/env python3
# Copyright (C) 2013-2014 Florian Festi
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from boxes import *
import math

[docs]class FlexBox2(Boxes): """Box with living hinge and top corners rounded""" ui_group = "FlexBox" def __init__(self): Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings) self.addSettingsArgs(edges.FlexSettings) self.buildArgParser("x", "y", "h", "outside") self.argparser.add_argument( "--radius", action="store", type=float, default=15, help="Radius of the corners in mm") self.argparser.add_argument( "--latchsize", action="store", type=float, default=8, help="size of latch in multiples of thickness") def flexBoxSide(self, y, h, r, callback=None, move=None): t = self.thickness if self.move(y+2*t, h+t, move, True): return self.moveTo(t, t) self.cc(callback, 0) self.edges["f"](y) self.corner(90, 0) self.cc(callback, 1) self.edges["f"](h - r) self.corner(90, r) self.cc(callback, 2) self.edge(y - 2 * r) self.corner(90, r) self.cc(callback, 3) self.latch(self.latchsize) self.cc(callback, 4) self.edges["f"](h - r - self.latchsize) self.corner(90) self.move(y+2*t, h+t, move) def surroundingWall(self, move=None): y, h, x, r = self.y, self.h, self.x, self.radius t = self.thickness tw = y + h - 3*r + 2*self.c4 + self.latchsize + t th = x + 2.5*t if self.move(tw, th, move, True): return self.moveTo(t, .25*t) self.edges["F"](h - r, False) if (y - 2 * r < t): self.edges["X"](2 * self.c4 + y - 2 * r, x + 2 * t) else: self.edges["X"](self.c4, x + 2 * t) self.edge(y - 2 * r) self.edges["X"](self.c4, x + 2 * t) self.latch(self.latchsize, False) self.edge(x + 2 * t) self.latch(self.latchsize, False, True) self.edge(self.c4) self.edge(y - 2 * r) self.edge(self.c4) self.edges["F"](h - r) self.corner(90) self.edge(t) self.edges["f"](x) self.edge(t) self.corner(90) self.move(tw, th, move) def render(self): if self.outside: self.y = self.adjustSize(self.y) self.h = self.adjustSize(self.h) self.x = self.adjustSize(self.x) self.latchsize *= self.thickness self.radius = self.radius or min(self.y / 2.0, self.h - self.latchsize) self.radius = min(self.radius, self.y / 2.0) self.radius = min(self.radius, max(0, self.h - self.latchsize)) self.c4 = c4 = math.pi * self.radius * 0.5 self.moveTo(2 * self.thickness, self.thickness) with self.saved_context(): self.surroundingWall(move="right") self.rectangularWall(self.y, self.x, edges="FFFF") self.surroundingWall(move="up only") self.flexBoxSide(self.y, self.h, self.radius, move="right") self.flexBoxSide(self.y, self.h, self.radius, move= "mirror right") self.rectangularWall(self.x, self.h - self.radius - self.latchsize, edges="fFeF")