Source code for boxes.generators.holepattern

# Copyright (C) 2013-2022 Florian Festi
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from boxes import *


[docs] class HolePattern(Boxes): """Generate hole patterns in different simple shapes""" ui_group = "Holes" def __init__(self) -> None: Boxes.__init__(self) self.addSettingsArgs(fillHolesSettings, fill_pattern="hex") self.buildArgParser("x", "y") self.argparser.add_argument( "--shape", action="store", type=str, default="rectangle", choices=["rectangle", "ellipse", "oval", "hexagon", "octagon"], help="Shape of the hole pattern") def render(self): x, y = self.x, self.y if self.shape == "ellipse": border = [(x * (.5+math.sin(math.radians(a))/2), y * (.5+math.cos(math.radians(a))/2)) for a in range(0, 360, 18)] elif self.shape == "oval": r = min(x, y) / 2 dx = max(x-y, 0) dy = max(y-x, 0) border = [(r * (.5+math.cos(math.radians(a))/2) + (dx if q in [0, 3] else 0), r * (.5+math.sin(math.radians(a))/2) + (dy if q in [1, 2] else 0)) for q in range(4) for a in range(90*q, 90*q+91, 18)] elif self.shape == "hexagon": dx = min(y / (3**.5) / 2, x / 2) border = [(dx, 0), (x-dx, 0), (x, .5*y), (x-dx, y), (dx, y), (0, .5*y)] elif self.shape == "octagon": d = (2**.5/(2+2*2**.5)) d2 = 1 -d border = [(d*x, 0), (d2*x, 0), (x, d*y), (x, d2*y), (d2*x, y), (d*x, y), (0, d2*y), (0, d*y)] else: # "rectangle" border = [(0, 0), (x, 0), (x, y), (0, y)] self.fillHoles( pattern=self.fillHoles_fill_pattern, border=border, max_radius=self.fillHoles_hole_max_radius, hspace=self.fillHoles_space_between_holes, bspace=self.fillHoles_space_to_border, min_radius=self.fillHoles_hole_min_radius, style=self.fillHoles_hole_style, bar_length=self.fillHoles_bar_length, max_random=self.fillHoles_max_random )