Source code for boxes.generators.paintbox

#!/usr/bin/env python3
# Copyright (C) 2013-2016 Florian Festi
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from boxes import Boxes, edges, boolarg

[docs]class PaintStorage(Boxes): """Stackable paint storage""" webinterface = True ui_group = "Shelf" # see ./__init__.py for names def __init__(self): Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings) self.addSettingsArgs(edges.StackableSettings) self.buildArgParser(x=100, y=300) self.argparser.add_argument( "--canheight", action="store", type=int, default=50, help="Height of the paintcans") self.argparser.add_argument( "--candiameter", action="store", type=int, default=30, help="Diameter of the paintcans") self.argparser.add_argument( "--minspace", action="store", type=int, default=10, help="Minimum space between the paintcans") self.argparser.add_argument( "--hexpattern", action="store", type=boolarg, default=False, help="Use hexagonal arrangement for the holes instead of orthogonal") def paintholes(self): "Place holes for the paintcans evenly" if self.hexpattern: self.moveTo(self.minspace/2, self.minspace/2) self.hexHolesRectangle(self.y - 1*self.minspace, self.x - 1*self.minspace, (self.candiameter/2, self.minspace, 'circle')) return n_x = int(self.x / (self.candiameter+self.minspace)) n_y = int(self.y / (self.candiameter+self.minspace)) if n_x <= 0 or n_y <= 0: return spacing_x = (self.x - n_x*self.candiameter)/n_x spacing_y = (self.y - n_y*self.candiameter)/n_y for i in range(n_y): for j in range(n_x): self.hole(i * (self.candiameter+spacing_y) + (self.candiameter+spacing_y)/2, j * (self.candiameter+spacing_x) + (self.candiameter+spacing_x)/2, self.candiameter/2) def render(self): # adjust to the variables you want in the local scope x, y = self.x, self.y t = self.thickness stack = self.edges['s'].settings h = self.canheight - stack.height - stack.holedistance + t hx = 1/2.*x hh = h/4. hr = min(hx, hh) / 2 # render your parts here self.rectangularWall(h, x, "eseS", callback=[ lambda: self.rectangularHole(h/3, x/2., hh, hx, r=hr), lambda: self.fingerHolesAt(0, self.canheight/3, x, 0)], move="right") self.rectangularWall(y, x, "efef", move="right") self.rectangularWall(0.8*stack.height+stack.holedistance, x, "eeee", move="up") self.rectangularWall(0.8*stack.height+stack.holedistance, x, "eeee", move="") self.rectangularWall(y, x, "efef", callback=[self.paintholes], move="left") self.rectangularWall(h, x, "eseS", callback=[ lambda: self.rectangularHole(h/3, x/2., hh, hx, r=hr), lambda: self.fingerHolesAt(0, self.canheight/3, x, 0)], move="left")