Source code for boxes.generators.roundedbox

#!/usr/bin/env python3
# Copyright (C) 2013-2014 Florian Festi
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   GNU General Public License for more details.
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <>.

import boxes

[docs]class RoundedBox(boxes.Boxes): """Box with vertical edges rounded""" description = """ Default: edge_style = f Finger Joint: ![Finger Joint](static/samples/RoundedBox-2.jpg) Alternative: edge_style = h Edge (parallel Finger Joint Holes): ![Finger Joint Holes](static/samples/RoundedBox-3.jpg) With lid: """ ui_group = "FlexBox" def __init__(self) -> None: boxes.Boxes.__init__(self) self.addSettingsArgs(boxes.edges.FingerJointSettings) self.addSettingsArgs(boxes.edges.DoveTailSettings) self.addSettingsArgs(boxes.edges.FlexSettings) self.buildArgParser("x", "y", "outside", sh="100.0") self.argparser.add_argument( "--radius", action="store", type=float, default=15, help="Radius of the corners in mm") self.argparser.add_argument( "--wallpieces", action="store", type=int, default=1, choices=[1, 2, 3, 4], help="number of pieces for outer wall") self.argparser.add_argument( "--edge_style", action="store", type=boxes.ArgparseEdgeType("fFh"), choices=list("fFh"), default="f", help="edge type for top and bottom edges") self.argparser.add_argument( "--top", action="store", type=str, default="none", choices=["closed", "hole", "lid",], help="style of the top and lid") def hole(self): t = self.thickness x, y, r = self.x, self.y, self.radius dr = 2*t if self.edge_style == "h": dr = t if r > dr: r -= dr else: x += dr - 2*r y += dr - 2*r self.moveTo(dr-r, 0) r = 0 lx = x - 2*r - 2*dr ly = y - 2*r - 2*dr self.moveTo(0, dr) for l in (lx, ly, lx, ly): self.edge(l) self.corner(90, r) def cb(self, nr): h = 0.5 * self.thickness left, l, right = self.surroundingWallPiece(nr, self.x, self.y, self.radius, self.wallpieces) for dh in[:-1]: h += dh self.fingerHolesAt(0, h, l, 0) def render(self): x, y, sh, r = self.x, self.y,, self.radius if self.outside: self.x = x = self.adjustSize(x) self.y = y = self.adjustSize(y) = sh = self.adjustSize(sh) r = self.radius = min(r, y / 2.0) t = self.thickness h = sum(sh) + t * (len(sh) - 1) es = self.edge_style corner_holes = True if self.edge_style == "f": pe = "F" ec = False elif self.edge_style == "F": pe = "f" ec = False else: # "h" pe = "f" corner_holes = True ec = True with self.saved_context(): self.roundedPlate(x, y, r, es, wallpieces=self.wallpieces, extend_corners=ec, move="right") for dh in[:-1]: self.roundedPlate(x, y, r, "f", wallpieces=self.wallpieces, extend_corners=False, move="right") self.roundedPlate(x, y, r, es, wallpieces=self.wallpieces, extend_corners=ec, move="right", callback=[self.hole] if != "closed" else None) if == "lid": r_extra = self.edges[self.edge_style].spacing() self.roundedPlate(x+2*r_extra, y+2*r_extra, r+r_extra, "e", wallpieces=self.wallpieces, extend_corners=False, move="right") self.roundedPlate(x, y, r, es, wallpieces=self.wallpieces, move="up only") self.surroundingWall(x, y, r, h, pe, pe, pieces=self.wallpieces, callback=self.cb)