Source code for boxes.generators.roundedbox

#!/usr/bin/env python3
# Copyright (C) 2013-2014 Florian Festi
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from boxes import *


[docs]class RoundedBox(Boxes): """Box with vertical edges rounded""" ui_group = "FlexBox" def __init__(self): Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings) self.buildArgParser("x", "y", "h", "outside") self.argparser.add_argument( "--radius", action="store", type=float, default=15, help="Radius of the corners in mm") self.argparser.add_argument( "--wallpieces", action="store", type=int, default=1, choices=[1, 2, 3, 4], help="# pieces of outer wall") self.argparser.add_argument( "--top", action="store", type=str, default="none", choices=["closed", "hole", "lid",], help="style of the top and lid") def hole(self): t = self.thickness x, y, r = self.x, self.y, self.radius if r > 2*t: r -= 2*t else: x += 2*t - 2*r y += 2*t - 2*r self.moveTo(2*t-r, 0) r = 0 lx = x - 2*r - 4*t ly = y - 2*r - 4*t self.moveTo(0, 2*t) for l in (lx, ly, lx, ly): self.edge(l); self.corner(90, r) def render(self): x, y, h, r = self.x, self.y, self.h, self.radius if self.outside: self.x = x = self.adjustSize(x) self.y = y = self.adjustSize(y) self.h = h = self.adjustSize(h) r = self.radius = min(r, y / 2.0) t = self.thickness with self.saved_context(): self.roundedPlate(x, y, r, wallpieces=self.wallpieces, move="right") self.roundedPlate(x, y, r, wallpieces=self.wallpieces, move="right", callback=[self.hole] if self.top != "closed" else None) if self.top == "lid": self.roundedPlate(x, y, r, "E", wallpieces=self.wallpieces, move="right") self.roundedPlate(x, y, r, wallpieces=self.wallpieces, move="up only") self.surroundingWall(x, y, r, h, "F", "F", pieces=self.wallpieces)