Source code for boxes.generators.sevensegmentclock

#!/usr/bin/env python3
# Copyright (C) 2013-2014 Florian Festi
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   GNU General Public License for more details.
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <>.

from boxes import *
from .sevensegment import SevenSegmentPattern

[docs]class SevenSegmentClock(SevenSegmentPattern): """Seven segment clock build with LED stripe""" description = """You need a LED stripe that is wound through alls segments in an S pattern and then continuing to the next digit while the stripe being upright on its side. Selecting *debug* gives a better idea how things fit together. Adding a defusor on top or at the bottom of the segment holes will probably enhance the visuals. Just using paper may be enough. There is currently not a lot of space for elecrtonics and this generator is still untested. Good luck! """ ui_group = "Misc" ui_group = "Unstable" def __init__(self): Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings) self.argparser.add_argument( "--height", action="store", type=float, default=100.0, help="height of the front panel (with walls if outside is selected) in mm") self.argparser.add_argument( "--h", action="store", type=float, default=20.0, help="depth (with walls if outside is selected) in mm") self.buildArgParser(outside=False) def frontCB(self): x = self.height self.hole(1.27*x, 0.4*x, 0.05*x) self.hole(1.27*x, 0.6*x, 0.05*x) self.moveTo(0.1*x, 0.1*x) for i in range(2): for j in range(2): self.seven_segments(.8 * x) #self.seven_holes(.8 * x) self.moveTo(.6 * x) self.moveTo(0.1 * x) def backCB(self): x = self.height self.moveTo(0.1*x, 0.1*x) for i in range(2): for j in range(2): self.seven_segment_holes(.8 * x) self.moveTo(.6 * x) self.moveTo(0.1 * x) def render(self): height, h = self.height, self.h if self.outside: height = self.height = self.adjustSize(height) h = self.h = self.adjustSize(h) t = self.thickness y = (3*0.60 + 0.1 + 0.2) * height + 0.55 * 0.8 * height self.rectangularWall(height, h, "FFFF", move="right") self.rectangularWall(y, h, "FfFf", move="up") self.rectangularWall(y, h, "FfFf") self.rectangularWall(height, h, "FFFF", move="left up") with self.saved_context(): self.rectangularWall(y, height, "ffff", callback=[self.frontCB], move="right") self.rectangularWall(y, height, "ffff", callback=[self.backCB], move="right") self.rectangularWall(y, height, "ffff", move="up only") self.seven_segment_separators(0.8*height, h, 4)