Source code for boxes.generators.slantedtray

# Copyright (C) 2013-2023 Florian Festi
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from functools import partial

from boxes import *


[docs] class SlantedTray(Boxes): """One row tray with high back wall and low front wall""" ui_group = "Tray" description = """Can be used as a display or for cards or gaming tokens. Lay on the side to get piles to draw from. ![Example Use](static/samples/SlantedTray-2.jpg)""" def __init__(self) -> None: Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings) # self.addSettingsArgs(edges.StackableSettings) self.buildArgParser(sx="40*3", y=40.0, h=40.0, outside=False) self.argparser.add_argument( "--front_height", action="store", type=float, default=0.3, help="height of the front as fraction of the total height") def finger_holes_CB(self, sx, h): t = self.thickness pos = -0.5 * t for x in sx[:-1]: pos += x + t self.fingerHolesAt(pos, 0, h) def render(self): # adjust to the variables you want in the local scope sx, y, h = self.sx, self.y, self.h t = self.thickness if self.outside: self.sx = sx = self.adjustSize(sx) self.y = y = self.adjustSize(y) self.h = h = self.adjustSize(h, False) front_height = h * self.front_height x = sum(sx) + t * (len(sx) - 1) self.rectangularWall( x, h, "eFfF", move="up", callback=[partial(self.finger_holes_CB, sx, h)], ) self.rectangularWall( x, y, "FFfF", move="up", callback=[partial(self.finger_holes_CB, sx, y)], ) self.rectangularWall( x, front_height, "FFeF", move="up", callback=[ partial(self.finger_holes_CB, sx, front_height) ], ) for _ in range(len(sx) + 1): self.trapezoidWall(y, h, front_height, "ffef", move="right")