Source code for boxes.generators.smallpartstray2

# Copyright (C) 2013-2023 Florian Festi
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   GNU General Public License for more details.
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <>.

from boxes import *
from boxes.lids import LidSettings, _TopEdge

class TopEdge(edges.BaseEdge):

    def __init__(self, boxes, lengths, h):
        super().__init__(boxes, None)
        self.lengths = lengths
        self.h = h

    def __call__(self, length, **kw):
        h = self.h
        t = self.boxes.thickness
        t2 = t * 2**.5
        slot = h/2**.5 + t/2
            0, 90, t2, -45,
            slot-t, -90, t, -90, slot, 135,
            self.lengths[0] - t2/2)

        for l in self.lengths[1:]:
                0, 45, t, 45, h/2-t2/2, -90, t, -90, h/2-t2, 135,
                slot-t, -90, t, -90, slot, 135,
                l - t2/2

[docs] class SmallPartsTray2(_TopEdge): """A Type Tray variant with slopes toward the front""" description = """Assemble inside out. If there are inner front to back walls start with attaching the floor boards to them. Then add the vertical inner left to right walls. After sliding in the slopes attach the outer wall to fix everything in place. If there are no inner front to back walls just add everything to one side wall and then add the other one after that. Possibly saving the front and back as last step.""" ui_group = "Tray" def __init__(self) -> None: Boxes.__init__(self) self.addTopEdgeSettings(fingerjoint={"surroundingspaces": 1.0}, roundedtriangle={"outset" : 1}) self.addSettingsArgs(LidSettings) self.buildArgParser("sx", "sy", "hi", "outside", h=30) # "bottom_edge", "top_edge") self.argparser.add_argument( "--back_height", action="store", type=float, default=0.0, help="additional height of the back wall - e top edge only") self.argparser.add_argument( "--radius", action="store", type=float, default=0.0, help="radius for strengthening side walls with back_height") self.argparser.add_argument( "--handle", type=boolarg, default=False, help="add handle to the bottom (changes bottom edge in the front)", ) def fingerHolesCB(self, sections, height): def CB(): posx = -0.5 * self.thickness for x in sections[:-1]: posx += x + self.thickness self.fingerHolesAt(posx, 0, height) return CB def fingerHoleLineCB(self, posx, posy, sections): def CB(): self.moveTo(posx, posy, 90) for l in sections: self.fingerHolesAt(0, 0, l, 0) self.moveTo(l+self.thickness) return CB def xHoles(self): posx = -0.5 * self.thickness for x in[:-1]: posx += x + self.thickness self.fingerHolesAt(posx, 0, self.hi) def yHoles(self): t = self.thickness posy = -0.5 * self.thickness for y in[:-1]: posy += y + self.thickness self.fingerHolesAt(posy, 0, self.hi-t*2**.5) with self.saved_context(): self.moveTo(posy-0.5*t, self.hi, 135) self.fingerHolesAt(-0.5*t, 0, self.hi*2**.5+t/2) self.moveTo([-1]+0.5*t, self.hi, 135) self.fingerHolesAt(-0.5*t, 0, self.hi*2**.5+t/2) def render(self): # tmp settings self.top_edge = "e" self.bottom_edge = "F" if self.outside: = self.adjustSize( = self.adjustSize( self.h = self.adjustSize(self.h, e2=False) if self.hi: self.hi = self.adjustSize(self.hi, e2=False) x = sum( + self.thickness * (len( - 1) y = sum( + self.thickness * (len( - 1) h = self.h sameh = not self.hi hi = self.hi = self.hi or h t = self.thickness # outer walls b = self.bottom_edge tl, tb, tr, tf = self.topEdges(self.top_edge) self.closedtop = self.top_edge in "fFhÅ " bh = self.back_height if self.top_edge == "e" else 0.0 # x sides # outer walls - front/back if bh: self.rectangularWall(x, h+bh, [b, "f", tb, "f"], callback=[self.xHoles], #ignore_widths=[], move="up", label="back") self.rectangularWall(x, h, ["f" if self.handle else b, "f", "e", "f"], callback=[self.fingerHolesCB([::-1], h),], move="up", label="front") else: self.rectangularWall(x, h, [b, "F", tb, "F"], callback=[self.xHoles], #ignore_widths=[1, 6], move="up", label="back") self.rectangularWall(x, hi-t*2**.5, ["f" if self.handle else b, "F", "e", "F"], callback=[self.fingerHolesCB([::-1], hi-t*2**.5),], #ignore_widths=[] if self.handle else [1, 6], move="up", label="front") # floor boards t2 = t * 2**.5 dy = hi + t2/2 slot = t + t2/2 # 1.5*t floors = [[0]- hi - slot + t2, slot] self.rectangularWall( x, floors[0], "ffef", callback=[self.fingerHolesCB(,[0]-dy)], move="up", label="floor back side") for y_ in[1:]: self.rectangularWall( x, y_ - slot + t, "efef", callback=[self.fingerHolesCB(, y_ - slot + t), self.fingerHoleLineCB(hi-t2+t/2, 0,[::-1])], move="up", label="floor") floors.extend([y_ - slot + t, slot]) self.rectangularWall( x, hi-t2, "efYf" if self.handle else "efff", callback=[self.fingerHolesCB(, hi-t2)], move="up", label="floor front side") floors.append(hi-t2) # Inner walls be = "f" if b != "e" else "e" for i in range(len( - 1): e = [edges.SlottedEdge(self,, be, slots=0.5 * hi), "f", edges.SlottedEdge(self,[::-1], "e"), "f"] self.rectangularWall(x, hi-t2, e, move="up", label=f"inner x {i+1}") # slopes for i in self.rectangularWall( x, hi*2**.5 + t/2, [edges.SlottedEdge(self,, "e", slots=hi/2**.5), "f", edges.SlottedEdge(self,[::-1], "e"), "f"], move="up", label="slope") # top / lid self.drawLid(x, y, self.top_edge) # XXX deal with front self.lid(x, y, self.top_edge) self.ctx.restore() self.rectangularWall(x, hi, "ffff", move="right only") # y walls # outer walls - left/right for move in ("up", "up mirror"): if bh: self.trapezoidSideWall( y, h+bh, hi-t*2**.5, [edges.CompoundEdge(self, ("FE"*len("F", floors), "h", "e", "h"], radius=self.radius, callback=[self.yHoles, ], move=move, label="side") else: self.rectangularWall( y, h, [edges.CompoundEdge(self, ("FE"*len("F", floors), edges.CompoundEdge(self, "fE", (hi-t*2**.5, h-hi+t*2**.5)), tl, "f"], callback=[self.yHoles, ], #ignore_widths=[6] if self.handle else [1, 6], move=move, label="side") # inner walls for i in range(len( - 1): e = [edges.CompoundEdge(self, ("fE"*len("f", floors), edges.CompoundEdge(self, "fe", (hi-t*2**.5, t*2**.5)), TopEdge(self,[::-1], hi), "f"] self.rectangularWall(y, hi, e, move="up", label=f"inner y {i+1}")