Source code for boxes.generators.storagerack

# Copyright (C) 2013-2014 Florian Festi
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   GNU General Public License for more details.
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <>.

from boxes import *

[docs] class StorageRack(Boxes): """StorageRack to store boxes and trays which have their own floor""" ui_group = "Shelf" description = """ Drawers are not included: ![Inside](static/samples/StorageRack-2.jpg) ![Back wall details](static/samples/StorageRack-3.jpg) """ def __init__(self) -> None: Boxes.__init__(self) self.addSettingsArgs(edges.FingerJointSettings) self.addSettingsArgs(edges.StackableSettings) self.argparser.add_argument( "--depth", action="store", type=float, default=200, help="depth of the rack") self.argparser.add_argument( "--rail", action="store", type=float, default=30, help="depth of the rack") self.buildArgParser("x", "sh", "outside", "bottom_edge") self.argparser.add_argument( "--top_edge", action="store", type=ArgparseEdgeType("FheSŠ"), choices=list("FheSŠ"), default="F", help="edge type for top edge") def hHoles(self): posh = -0.5 * self.thickness for h in[:-1]: posh += h + self.thickness self.fingerHolesAt(posh, 0, self.depth) def backHoles(self): posh = -0.5 * self.thickness for nr, h in enumerate([:-1]): posh += h + self.thickness if ((self.bottom_edge == "e" and nr == 0) or (self.top_edge == "e" and nr == len( - 2)): self.fingerHolesAt(0, posh, self.x, 0) else: self.fingerHolesAt(0, posh, self.rail, 0) self.fingerHolesAt(self.x, posh, self.rail, 180) def render(self): if self.outside: self.depth = self.adjustSize(self.depth, e2=False) = self.adjustSize(, self.top_edge, self.bottom_edge) self.x = self.adjustSize(self.x) h = sum( + self.thickness * (len( - 1) x = self.x d = self.depth t = self.thickness # outer walls b = self.bottom_edge t = self.top_edge self.closedtop = self.top_edge in "fFhŠ" # sides # side walls self.rectangularWall(d, h, [b, "F", t, "E"], callback=[None, self.hHoles, ], move="up") self.rectangularWall(d, h, [b, "E", t, "F"], callback=[None, self.hHoles, ], move="up") # full floors self.rectangularWall(d, x, "fffE", move="up") self.rectangularWall(d, x, "fffE", move="up") num = len( if b == "e": num -= 1 if t == "e": num -= 1 for i in range(num): self.rectangularWall(d, self.rail, "ffee", move="up") self.rectangularWall(d, self.rail, "feef", move="up") self.ctx.restore() self.rectangularWall(d, h, "ffff", move="right only") # back wall self.rectangularWall(x, h, [b, "f", t, "f"], callback=[self.backHoles], move="up")