Source code for boxes.generators.two_piece

# Copyright (C) 2013-2018 Florian Festi
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   GNU General Public License for more details.
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <>.

from boxes import *

[docs]class TwoPiece(Boxes): """A two piece box where top slips over the bottom half to form the enclosure. """ description = """ Set *hi* larger than *h* to leave gap between the inner and outer shell. This can be used to make opening the box easier. Set *hi* smaller to only have a small inner ridge that will allow the content to be momre visible after opening. ![Bottom view](static/samples/TwoPiece2.jpg) """ ui_group = "Box" def __init__(self): Boxes.__init__(self) self.buildArgParser("x", "y", "h", "hi", "outside") self.addSettingsArgs(edges.FingerJointSettings, finger=2.0, space=2.0) self.argparser.add_argument( "--play", action="store", type=float, default=0.15, help="play between the two parts as multipleof the wall thickness") def render(self): # adjust to the variables you want in the local scope x, y, h = self.x, self.y, self.h hi = self.hi or self.h t = self.thickness p = * t if self.outside: x -= 4*t + 2*p y -= 4*t + 2*p h -= 2 * t hi -= 2 * t # Adjust h edge with play self.edges["f"].settings.setValues(t, False, edge_width=self.edges["f"].settings.edge_width + p) for i in range(2): d = i * 2 * (t+p) height = [hi, h][i] with self.saved_context(): self.rectangularWall(x+d, height, "fFeF", move="right") self.rectangularWall(y+d, height, "ffef", move="right") self.rectangularWall(x+d, height, "fFeF", move="right") self.rectangularWall(y+d, height, "ffef", move="right") self.rectangularWall(y, height, "ffef", move="up only") self.rectangularWall(x, y, "hhhh", bedBolts=None, move="right") self.rectangularWall(x+d, y+d, "FFFF", bedBolts=None, move="right")