Source code for boxes.generators.ubox

#!/usr/bin/env python3
# Copyright (C) 2013-2017 Florian Festi
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   GNU General Public License for more details.
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <>.

from boxes import *
from boxes.lids import _TopEdge, _ChestLid
import math

[docs]class UBox(_TopEdge, _ChestLid): """Box various options for different stypes and lids""" ui_group = "FlexBox" def __init__(self): Boxes.__init__(self) self.addTopEdgeSettings() self.addSettingsArgs(edges.FlexSettings) self.buildArgParser("top_edge", "x", "y", "h") self.argparser.add_argument( "--radius", action="store", type=float, default=30.0, help="radius of bottom corners") self.argparser.add_argument( "--lid", action="store", type=str, default="default (none)", choices=("default (none)", "chest", "flat"), help="additional lid") self.angle = 0 def U(self, x, y, r, edge="e", move=None, label=""): e = self.edges.get(edge, edge) w = self.edges["f"].spacing() tw = x+2*w th = y+w+e.spacing() if self.move(tw, th, move, True, label=label): return self.moveTo(w+r, w) self.edges["f"](x-2*r) self.corner(90, r) self.edges["f"](y-r) self.edgeCorner("f", e) e(x) self.edgeCorner(e, "f") self.edges["f"](y-r) self.corner(90, r) self.move(tw, th, move, label=label) def Uwall(self, x, y, h, r, edges="ee", move=None, label=""): e = [self.edges.get(edge, edge) for edge in edges] w = self.edges["F"].spacing() cl = r*math.pi/2 tw = 2*y + x - 4*(cl-r) + e[0].spacing() + e[1].spacing() th = h + 2*w if self.move(tw, th, move, True, label=label): return self.moveTo(e[0].spacing()) for nr, flex in enumerate("XE"): self.edges["F"](y-r) if x-2*r > 0.1 * self.thickness: self.edges[flex](cl, h=th) self.edges["F"](x-2*r) self.edges[flex](cl, h=th) else: self.edges[flex](2*cl+x-2*r, h=th) self.edges["F"](y-r) self.edgeCorner("F", e[nr]) e[nr](h) self.edgeCorner(e[nr], "F") self.move(tw, th, move, label=label) def render(self): x, y, h, r = self.x, self.y, self.h, self.radius self.radius = r = min(r, x/2.0, y) t1, t2, t3, t4 = self.topEdges(self.top_edge) self.U(x, y, r, t1, move="right", label="left") self.U(x, y, r, t3, move="up", label="right") self.U(x, y, r, t3, move="left only", label="invisible") self.Uwall(x, y, h, r, [t2, t4], move="up", label="wall") self.drawLid(x, h, self.top_edge) self.drawAddOnLid(x, h, self.lid)