Source code for boxes.generators.universalbox

# Copyright (C) 2013-2014 Florian Festi
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   GNU General Public License for more details.
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <>.

from boxes import *
from boxes import lids
from boxes.edges import Bolts
from boxes.lids import _TopEdge

[docs] class UniversalBox(_TopEdge): """Box with various options for different styles and lids""" ui_group = "Box" def __init__(self) -> None: Boxes.__init__(self) self.addTopEdgeSettings(roundedtriangle={"outset" : 1}, hinge={"outset" : True}) self.addSettingsArgs(edges.FlexSettings) self.addSettingsArgs(lids.LidSettings) self.buildArgParser("top_edge", "bottom_edge", "x", "y", "h", "outside") self.argparser.add_argument( "--vertical_edges", action="store", type=str, default="finger joints", choices=("finger joints", "finger holes"), help="connections used for the vertical edges") def top_hole(self, x, y, top_edge): t = self.thickness if top_edge == "f": edge = self.edges["F"] self.moveTo(2*t+self.burn, 2*t, 90) elif top_edge == "F": edge = self.edges["f"] self.moveTo(t+self.burn, 2*t, 90) else: raise ValueError("Only f and F supported") for l in (y, x, y, x): edge(l) if top_edge == "F": self.edge(t) self.corner(-90) if top_edge == "F": self.edge(t) def render(self): x, y, h = self.x, self.y, self.h t = self.thickness tl, tb, tr, tf = self.topEdges(self.top_edge) b = self.edges.get(self.bottom_edge, self.edges["F"]) d2 = Bolts(2) d3 = Bolts(3) d2 = d3 = None sideedge = "F" if self.vertical_edges == "finger joints" else "h" if self.outside: self.x = x = self.adjustSize(x, sideedge, sideedge) self.y = y = self.adjustSize(y) self.h = h = self.adjustSize(h, b, self.top_edge) with self.saved_context(): self.rectangularWall(x, h, [b, sideedge, tf, sideedge], ignore_widths=[1, 6], bedBolts=[d2], move="up", label="front") self.rectangularWall(x, h, [b, sideedge, tb, sideedge], ignore_widths=[1, 6], bedBolts=[d2], move="up", label="back") if self.bottom_edge != "e": self.rectangularWall(x, y, "ffff", bedBolts=[d2, d3, d2, d3], move="up", label="bottom") if self.top_edge in "fF": self.set_source_color(Color.MAGENTA) # I don't know why this part has a different color, but RED is not a good choice because RED is used for annotations self.rectangularWall(x+4*t, y+4*t, callback=[ lambda:self.top_hole(x, y, self.top_edge)], move="up", label="top hole") self.set_source_color(Color.BLACK) self.drawLid(x, y, self.top_edge, [d2, d3]) self.lid(x, y, self.top_edge) self.rectangularWall(x, h, [b, sideedge, tf, sideedge], ignore_widths=[1, 6], bedBolts=[d2], move="right only", label="invisible") self.rectangularWall(y, h, [b, "f", tl, "f"], ignore_widths=[1, 6], bedBolts=[d3], move="up", label="left") self.rectangularWall(y, h, [b, "f", tr, "f"], ignore_widths=[1, 6], bedBolts=[d3], move="up", label="right")