Source code for boxes.generators.wallslottedholder

# Copyright (C) 2013-2019 Florian Festi
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from boxes import *
from boxes.walledges import _WallMountedBox


class FrontEdge(edges.Edge):

    def __call__(self, length, **kw):
        ws = self.slot_width
        wt = self.tool_width
        ds = self.slot_depth
        r1 = min(self.radius, ds/2, (wt-ws)/2)
        r2 = min(self.radius, ws/2)
        w = (wt-ws)/2 - r1
        for i in range(self.number):
            self.polyline(w, (90, r1), ds-r1-r2, (-90, r2), ws-2*r2,
                          (-90, r2), ds-r1-r2, (90, r1), w)

[docs] class WallSlottedHolder(_WallMountedBox): """Wall tool holder with slots""" def __init__(self) -> None: super().__init__() self.buildArgParser(h=120) self.argparser.add_argument( "--slot_depth", action="store", type=float, default=50., help="depth of slots from the front") self.argparser.add_argument( "--additional_depth", action="store", type=float, default=50., help="depth behind the lots") self.argparser.add_argument( "--slot_width", action="store", type=float, default=5., help="width of slots") self.argparser.add_argument( "--tool_width", action="store", type=float, default=35., help="overall width for the tools") #self.argparser.add_argument( # "--angle", action="store", type=float, default=0., # help="angle of the top - positive for leaning backwards") self.argparser.add_argument( "--radius", action="store", type=float, default=5., help="radius of the slots at the front") self.argparser.add_argument( "--number", action="store", type=int, default=6, help="number of tools/slots") self.argparser.add_argument( "--hooks", action="store", type=str, default="all", choices=("all", "odds", "everythird"), help="amount of hooks / braces") def brace(self, i): n = self.number if i in (0, n): return True # fold for symmetry #if i > n//2: # i = n - i if self.hooks == "all": return True elif self.hooks == "odds": return not (i % 2) elif self.hooks == "everythird": return not (i % 3) def braces(self): return sum(self.brace(i) for i in range(self.number+1)) def backCB(self): n = self.number ws = self.slot_width wt = self.tool_width t = self.thickness d = min(2*t, (wt-ws)/4.) self.wallHolesAt(d, 0, self.h, 90) self.wallHolesAt(n*wt-d, 0, self.h, 90) for i in range(1, n): if self.brace(i): self.wallHolesAt(i*wt, 0, self.h, 90) def topCB(self): n = self.number ws = self.slot_width wt = self.tool_width t = self.thickness l = self.additional_depth + self.slot_depth d = min(2*t, (wt-ws)/4.) self.fingerHolesAt(d, 0, l, 90) self.fingerHolesAt(n*wt-d, 0, l, 90) for i in range(1, n): if self.brace(i): self.fingerHolesAt(i*wt, 0, l, 90) def render(self): self.generateWallEdges() t = self.thickness l1, l2 = self.additional_depth, self.slot_depth ws = self.slot_width wt = self.tool_width n = self.number self.rectangularWall(n*wt, self.h, "eeee", callback=[self.backCB], move="up") self.rectangularWall(n*wt, l1+l2, [FrontEdge(self, None), "e","e","e"], callback=[self.topCB], move="up") self.moveTo(0, t) self.rectangularTriangle(l1+l2, self.h, "fbe", r=3*t, num=self.braces())