Source code for boxes.generators.walltypetray

# Copyright (C) 2013-2014 Florian Festi
#
#   This program is free software: you can redistribute it and/or modify
#   it under the terms of the GNU General Public License as published by
#   the Free Software Foundation, either version 3 of the License, or
#   (at your option) any later version.
#
#   This program is distributed in the hope that it will be useful,
#   but WITHOUT ANY WARRANTY; without even the implied warranty of
#   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
#   GNU General Public License for more details.
#
#   You should have received a copy of the GNU General Public License
#   along with this program.  If not, see <http://www.gnu.org/licenses/>.

from boxes import *
from boxes.lids import _TopEdge
from boxes.walledges import _WallMountedBox


[docs] class WallTypeTray(_WallMountedBox, _TopEdge): """Type tray - allows only continuous walls""" def __init__(self) -> None: super().__init__() self.addSettingsArgs(edges.StackableSettings) self.buildArgParser("sx", "sy", "h", "hi", "outside", "bottom_edge") self.argparser.add_argument( "--back_height", action="store", type=float, default=0.0, help="additional height of the back wall") self.argparser.add_argument( "--radius", action="store", type=float, default=0.0, help="radius for strengthening walls with the hooks") def xSlots(self): posx = -0.5 * self.thickness for x in self.sx[:-1]: posx += x + self.thickness posy = 0 for y in self.sy: self.fingerHolesAt(posx, posy, y) posy += y + self.thickness def ySlots(self): posy = -0.5 * self.thickness for y in self.sy[:-1]: posy += y + self.thickness posx = 0 for x in reversed(self.sx): self.fingerHolesAt(posy, posx, x) posx += x + self.thickness def xHoles(self): posx = -0.5 * self.thickness for x in self.sx[:-1]: posx += x + self.thickness self.fingerHolesAt(posx, 0, self.hi) def yHoles(self): posy = -0.5 * self.thickness for y in self.sy[:-1]: posy += y + self.thickness self.fingerHolesAt(posy, 0, self.hi) def render(self): self.generateWallEdges() b = self.bottom_edge if self.outside: self.sx = self.adjustSize(self.sx) self.sy = self.adjustSize(self.sy) self.h = self.adjustSize(self.h, b, e2=False) if self.hi: self.hi = self.adjustSize(self.hi, b, e2=False) x = sum(self.sx) + self.thickness * (len(self.sx) - 1) y = sum(self.sy) + self.thickness * (len(self.sy) - 1) h = self.h bh = self.back_height sameh = not self.hi hi = self.hi = self.hi or h t = self.thickness # outer walls # x sides self.ctx.save() # outer walls self.rectangularWall(x, h, [b, "f", "e", "f"], callback=[self.xHoles], move="up") self.rectangularWall(x, h+bh, [b, "C", "e", "c"], callback=[self.mirrorX(self.xHoles, x), ], move="up") # floor if b != "e": self.rectangularWall(x, y, "ffff", callback=[ self.xSlots, self.ySlots], move="up") # Inner walls be = "f" if b != "e" else "e" for i in range(len(self.sy) - 1): e = [edges.SlottedEdge(self, self.sx, be), "f", edges.SlottedEdge(self, self.sx[::-1], "e", slots=0.5 * hi), "f"] self.rectangularWall(x, hi, e, move="up") # y walls # outer walls self.trapezoidSideWall(y, h, h+bh, [b, "B", "e", "h"], radius=self.radius, callback=[self.yHoles, ], move="up") self.moveTo(0, 8) self.trapezoidSideWall(y, h+bh, h, [b, "h", "e", "b"], radius=self.radius, callback=[self.mirrorX(self.yHoles, y), ], move="up") self.moveTo(0, 8) # inner walls for i in range(len(self.sx) - 1): e = [edges.SlottedEdge(self, self.sy, be, slots=0.5 * hi), "f", "e", "f"] self.rectangularWall(y, hi, e, move="up")